Multi-player Mobile Battle Arena are some of the most popular online games today. You have to wonder when you see these fast-paced action games just how the code behind the game can figure out so many different variables that provided the eventual outcome, which is a winner or loser. This all comes down to the algorithms that are being used in these games.
Algorithms are used in almost every game that you play. If you are playing a PC game or console game, the gaming developer will have added its own algorithm. These strings of code take into account items you may have picked up while playing the game, the strength of the enemy and your own strength. In a sports game it will take into account the ability of each player and thus things become a little more complicated.
Now a PC game or console game may have complicated algorithms, but then when you take a step back and start to look at the code that goes into MOBA games such as League of Legends or Dota 2, you simply can’t help but be amazed.
Dota 2, Overwatch, and League of Legends
These games are probably the most impressive when it comes to breaking down the algorithm that takes into account the variables for every team fight that occurs.
You have to think that in each of these games there are so many variables to consider and all this must be figured out literally in a split second of play. For example, each hero or champion has magic damage, physical damage, armour, magical resistance, attack speed, evasion, percentage critical strikes, and more.
Now in these games, there are 5 players on each team and each of those players has a different hero/champion to play. When those 10 players all clash, the algorithm has to take into account all the above variables during the team fight. At this point, it is complicated, and already more complicated than a PC or console game where it is the player or a couple of players versus the computer.
Next, start to add in the Levels that the heroes/champions are given. Each hero/champion will increase their level with what is known as experience. Even though this complicates things a little more during a team fight, at the end of the day all the parameters are added together and the variables calculated to come out with a final result.
Lastly, and this is where it gets impressive, all these heroes/champions earn gold and with that gold they buy items. Now, this really changes up the variables. First, you have the additional benefits of each item added to the players overall effectiveness in a fight. Next, some of these items have what is known as ‘aura’ effects. This means that the item can even add a deficit to the enemy units just if that enemy is close by or the ‘aura’ can benefit the teammates of the player with the aura affecting item.
Now you can start to build a picture of just how complicated the algorithms must be. You have the heroes abilities, plus their levelling, and finally the effects of the items on the heroes. This is why MOBA games are so popular because players never have a dull moment with so many heroes to choose from and then so many items to buy. For the players, most probably don’t take any time to release just how much effort has gone into these algorithms. Either way, it is these algorithms that are the reason so many players love the complexity of these MOBA games.
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